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June 20, 2009
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Getting it off the chest

Journal Entry: Sat Jun 20, 2009, 5:24 PM


I have to get something off my chest. I want to be as professional as possible here, so I will not be specific regarding names or dates. Sometimes in life, you have to step up, and call individuals on their integrity.

As many already know, my art of the Ghostbusters looks similar to that of the new Wii/PS2 art. Some of you may also know a bit of the history behind the subversive nature on how the art came to be so alike.

I had mentioned before that this issue was resolved in an amicable manner. I also noted that it was confirmed that Sony and Sierra actually gave my art as a base to work off of, directly to the the developer. However, much to my disappointment this past Tuesday, the most important part of the deal was not upheld. I was 100% guaranteed an on screen credit in the game. Not seeing the credit in the game was a huge disappointment for me.

I like many of you, love the Ghostbusters mythos. The characters are a part of our culture, and many of us have grown up with them throughout the years. I put my heart and soul into the art I create. My full passion goes into all of the Ghostbusters art I do. For a game that in many ways is heavily influenced by my work, is it too much to ask for some acknowledgment?

There is no opportunity to add my name in now, as the game is out. So, consider this my on screen credit;

Special Thanks - Dan Schoening

P.S. Thank you all for the support and feedback on my recent poll. It may be of interest to note, the art that I juxtapose against "This Chick is Toast" is offical Ghostbusters Wii art, and was done by the Lead Concept Artist on the game.

  • Mood: Optimism
  • Listening to: Jim Gaffigan
  • Reading: Revisions
  • Watching: Incredible Hulk
  • Playing: Ghostbusters (Wii)
  • Drinking: Coffee
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:iconthelearningcurv:
thelearningcurv Featured By Owner Jun 27, 2009
sorry to hear about how this happened. Is there anything you can do about this? I am sure you've got some evidence to help show that they took your stuff without compensation..... sorry to hear about this man.....
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:iconstudionfc:
studionfc Featured By Owner Jun 25, 2009
I believe it was Dan Fraga who once said that art work is the most unappreciative business there is.

I can remember when I used to do log and sign design work. I saw work of mine everywhere because people would get signs for their vehicles and t-shirts for their companies done. And while no, my name couldn't really be printed next to the logos and what have you it always kind of hurt that I saw so much of my work around town and never got any credit for it.

So I can definitely feel your pain.

Not getting credit for the work you put your heart into sucks.

I'm sorry it happened to you man.
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:iconjared-sol:
Jared-Sol Featured By Owner Jun 24, 2009
SSSSSSSSSSSSUUUUUUUUUUUUE.

That is all.
Reply
:iconsherberttcat:
SherbertTCat Featured By Owner Jun 23, 2009  Hobbyist Digital Artist
I'm sorry, but I just don't see it.
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:iconslinky22:
Slinky22 Featured By Owner Jun 23, 2009
Greetings.

My name is Dan Borth and I am the CEO of Red Fly Studio and I am the person that Dan's blog entry is aimed at.

First off I would like to defend the position here at the studio that we left Dan off the credits intentionally. That's not true.

Dan's blog entry is one that is not packed with facts so I share them with all of you before you scream that I and or our studio is just an awful terrible sort of people.

I don't really appreciate people questioning my integrity but to each his own.

When we were first approached to do Ghostbusters from Vivendi at the time they gave us a large group of concept art that we were to go through. We had already decided on a stylish look for the game and there were many concepts and fan art pieces that we liked. Dan's was one of those. We started working of the art work we liked and it wasn't until later that I was contacted by Dan himself. Being an artist myself I understood his position and also wanted to make things right - since no one informed us who created the concept pieces - etc. So we reached an agreement that included money and an on screen credit. At that point his work ceased to be fan art and became our property because we paid for it.

The months went by and Dan pinged me here and there - I got back to him when I could but not always promptly. He was very supportive and excited about the game - as were we.

Fast forward some crazy months and after crunching to get the game out Dan contacts me through LinkedIn with his on screen credit grievance. I didn't respond to him in time and he started posting these blog entries about how he was cheated and that we acted unprofessionally, and how I have no integrity - etc, etc.

Leaving me with little choice but to tell the other side at the very least to people in the industry or to whom might care about such matters.

I myself am an artist - or I used to be - and I understand the anger Dan is feeling. I don't think however, it is justified and attacking me or the studio in the press was and is a wrong way to handle things.

Back to the on screen credit...after Sony, Vivendi, Atari all got their credits we had few spaces for ourselves and the others who worked on the games with us - Zen Studios, War Drum studios, etc. Was Dan's name left off? Yes it was. Was it intentional? No it wasn't. Many, many people didn't make it and they worked many, many more hours on this game than Mr. Dan I can assure you.Does that make it right? No it doesn't. That's just how it played out.

I offered to put a blog entry up on our page to correct the matter and that wasn't good enough. Our concept artist also wanted to make an art book available on the blog only and include Dan. He has refused. So to call me out like that is not really fair. The fact is we paid him and his name was left off. We tried to fix it but he wanted to go public so here we are.

Despite how I completely disagree how Dan handled this - Dan is an incredible artist and a true talent.

I personally posted this on our blog -

[link]

Which I told him we would do but he chose to vilify us publicly anyway. And of course all the game sites love a good story of how a big bad developer like us screwed the little guy. I would like to remind people that a large group of other creative people worked very hard on this game.

These are the facts guys.
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:iconjared-sol:
Jared-Sol Featured By Owner Jun 24, 2009
So let me get this straight. In a credits roll, thanking all the people for their hard work and effort, you were forced to cut people out?

By any chance have you heard of a wonderful little thing called "speed?" Because you could have easily increased the speed of moving credits / time that credits appear on screen and put in all the names that deserved it without altering the length of the credits section itself.

You can do that in iMovie for christ's sake. I hardly think any professional studio was limited by the "space" in their credits.

This is of course assuming the CEO of a development company would go to a blog page, make an account and then tell everyone "that fact"
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:iconsherberttcat:
SherbertTCat Featured By Owner Jul 5, 2009  Hobbyist Digital Artist
Lay off, they don't owe a "fan artist" jack.
Reply
:iconjared-sol:
Jared-Sol Featured By Owner Jul 5, 2009
Right, except that they used his art as a basis for the art style in the game. By proxy, they used his art to build a game, and then didn't credit him.

So yeah, they do owe a "fan artist" quite a lot of "jack."
Reply
:iconsherberttcat:
SherbertTCat Featured By Owner Jul 22, 2009  Hobbyist Digital Artist
Though not a single one of the Ghostbusters in the game looks anything like his artwork.
Reply
:iconjared-sol:
Jared-Sol Featured By Owner Jul 22, 2009
And yet it was clearly stated that his artwork, along with others', was used as inspiration for the art style of the game.
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